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Select your archive date :
If You Haven't Already...
19.01.2007
Be sure to check out Ubi.com for more information on the upcoming Silent Hunter IV. Click here to go there now.

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Todays Q&A
11.01.2007

Thursday's Q&A

Hans LI Fritz (9te Flottille): Will we be able to “pre”-flood the submarine so that the crew can remain on deck?

A. The crew on the deck options won't be as restrictive as in SH3.

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Ubisoft Celebrates 20 Years
11.01.2007

To celebrate 20 years of Ubisoft there are prizes up for grabs over at Ubi.com. Just log in with your normal account (sign up if you don't have one already) and see if you have won or not. Prizes include the latest games consoles and other great items. Be sure to have a look it is free to enter!

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Q&A Roundup
09.01.2007

Here is the latest update for Q&A developer questions:

EineSchaufelSand (9te Flottille):Depth Charges – Do different depths have an influence on the impact of detonation?

A.This is an idea we toyed with from SH3, but haven't been able so far to put it in the game.

TheRealPotoroo: Will SH4 include team voice support?

A. Negative, the game will not include it. It is possible to use freely available tools such as Teamspeak, but for immersion considerations one should remember that communication between submarines was, in fact, quite limited at the time.

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New Silent Hunter 4 Dev Diary
04.01.2007

Want a little insight into the next instalment of Silent Hunter? Well this is for you! Check out the brand new Dev Diary for Silent Hunter 4 below:





Stream
Download

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Todays Q&A
04.01.2007

Here is the next Q&A:

Hans (9te Flottille):Can you tell us a bit more about the Multiplayer? Will there be real servers and a working game service which allows us to play fluently?

A. SH4 will use the AGORA game service. The online will be similar to the online in SH3, meaning that you will be able to create a session and advertise it so that any one could join your server. There will be no dedicated servers on the web, but there will be the AGORA servers that will allow players to create matches.

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Wednesdays Q&A
03.01.2007

Here is today's Q&A for you

Hans (9te Flottille):Can you tell us a bit more about the Multiplayer? Will there be real servers and a working game service which allows us to play fluently?

A.SH4 will use the AGORA game service. The online will be similar to the online in SH3, meaning that you will be able to create a session and advertise it so that any one could join your server. There will be no dedicated servers on the web, but there will be the AGORA servers that will allow players to create matches.
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A Weeks Worth Of Q&A From The Devs
02.01.2007

Here is a quick update of all the Q&A from the Devs:



  • lecek:SH3 used a horribly stretched out flat map. Are you considering replacing it with something better? Something that would have great circle routes?
  • A. SH4, as SH3, uses a cylindrical projection - which is one of the normal ways to represent the world map. Most games use this kind of map projection, the only drawback is that on this map the distance between two points does not take into account your position relative to the Ecuator. We are aware of the problems arising from this, but on the other hand it allows a much better performance on the simulation module. So for now, it is a decision we're content with.
  • Realjambo: I'd be interested to know what the minimum specs for my PC would have to be to run SH4 smoothly.
  • A. The minimum requirements to run SH4 would be: 2GHz processor (Pentium IV or equivalent AMD Athlon), 1GB of RAM, DirectX 9 video card with Pixel Shader v2.0, Vertex Shader v2.0 with 128MB of RAM, DirectX compatible sound card and around 5.5-6GB of space on your HDD. The game options will allow you to activate or deactivate different visual aspects that can increase or decrease performance. Of course, in the minimum requirements PC you will run with most options OFF. A recommended system will have: 3GHz processor, 2GB of RAM, DirectX 9 video card with PS 3.0, VS 3.0 and 256MB of RAM.
  • Nachtwesen (9te Flottille): Can crew members loose their temper due to stress?
  • A. Like in any good simulation, morale and stress are modeled in detail. So yes, it is possible to have crewmen panic when under attack.
  • EineSchaufelSand (9te Flottille): Will there be Japanese submarines?
  • A. Unfortunately, there will be no japanese submarines in the release version of the game.
  • TheRealPotoroo: Will the weather model be improved (the SH2 "weather front" model was superior to SH3's "6 weeks of heavy fog" model)?
  • A. Yes, the weather control will be improved, allowing for better diversity. Of course, sometimes you could get a longer period of heavy fog (not for 6 weeks) but the weather will be more variate.
  • VikingGrandad: Is SH4 being developed in such a way that it will be even more open to community modding than SH3 is?
  • A. Definitely. We've took a hard look at what the community has modded on the game, plus stuff that we wanted to be moddable ourselves. Whatever we could improve, we did, and we won't stop here.
  • TheRealPotoroo: Is SH4 designed with multiplayer in mind?
  • A. SH4 was designed with both single player and multiplayer in mind, as both parts are very important for us. True, Silent Hunter is more of a Single Player experience, but we believe that the new adversarial gameplay mode will change multiplayer in a significant way.
  • Andreas_Frank: Will there be a new Multiplayer-Mode which enables players to play Submarine vs. Destroyers?
  • A. Yes, as announced, the new adversarial multiplayer mode will allow the server operator to control the escort forces of a convoy that submarine players attack.

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