Best graphic mods for Silent Hunter III

Silent Hunter III Mode

Schnellboot Mod 2 is a stand-alone total conversion for Silent Hunter III. Schnellboot Mod 2 builds upon years of work from the Silent Hunter III Modding Community and takes out the “Silent” from the game title to put the player in the boots of a World War II German Commander. The initial release will focus on the Northern theatre of operations (The English Channel, North Sea-Baltic Sea, North Sea) and will allow you to upgrade your Boots as time passes and opposition toughens.

Main Features:

  • Melting Pot of dozens of mods, concepts, and ideas from the SH3/4 Community.
  • Seven playable S-Boot types with semi-historical equipment (Armament, Radar, RWR, Engines).
  • 3 AI S-Boot types equipped with “virtual” torpedoes.
  • New S-boot bases: Kiel, Helgoland, Borkum, IJmuiden, Hoek van Holland, Rotterdam, Oostende, Boulogne, Cherbourg, St Peter Port, and Lézardrieux + several smaller auxiliary harbors.
  • Semi-historical Flotillas will have you move from Kiel to Lézardrieux and back throughout the war.
  • All new AI shipping made of 3rd party units including IABL’s Merchant Fleet.
  • Stock obsolete merchants ships have been removed entirely.
  • New shipping system focusing on coastal traffic.
  • NYGM Visual Sensors: different ship types will have different ability.

In The Works:

  • Harbour Traffic for S-Boot bases (5 left).
  • Light harbor traffic and commercial traffic between the new harbors on both sides of the Channel + tweaking to historical operations.
  • Fixing AI ships reflections (~50 left)
  • Single Missions (training and historical).
  • Inclusion of several other 3rd party mods (Lifeboats & Debris, Easy Key Controls, and more).

There is not set release date at the moment, but I’m aiming for January to mark the 2nd birthday of the original mod. The mod will likely be packaged in two parts: a simple installer for the main mod and a separate optional skin pack for AI ships.

The Wolves of Steel – Gaming Mod for Silent Hunter V: Battle of the Atlantic

It’s been very hard to witness everyday frustrations of new Silent Hunter captains and also to read the same strings month after month, year after year, over as well as over again. The hope is that something like this will make “life” a little bit easier for novices or for any individual else who does not have much free time to spent countless hours enhancing and also looking for stable mod-list.

Although the mod it self is planned for ordinary Silent Hunter player you might find it rather “hardcore”. Real navigating will certainly make your task much harder as well as you’ll locate your submarine vulnerable to adversary fire and also annoyingly slow as well as slow undersea. Your “tonnage” will come to be much more “valued”.

All credits go to adding authors of every private mod!

Mods included in The Wolves of Steel 1.03 – Subsim Community SH5 Megamod:

  • Das Boot Departure Theme
  • SteelViking’s Interior Mod V1.2
  • SteelViking’s Interior Mod V1.2.2 Patch
  • gap – Real Diveplane Gauges v. 1
  • DynEnv v2.9 – 1. Main Mod
  • DynEnv v2.9 – 2. Main Mod Low-Resolution Patch
  • DynEnv v2.9 – 4.a Camera Filters – Realistic Colors
  • DynEnv v2.9 – 5.a Ambient Settings – Darker Nights
  • DynEnv v2.9 – 12. Sounds
  • DynEnv v2.9 – Sobers Best Ever Tweaks – Wakes Fix
  • DynEnv v2.9 – No U-Mark
  • Water reflections intensity varied by available sunlight by TheDarkWraith
  • SH5_7A_Conning_Fix
  • Fix clock rear torpedo room VIIA
  • Fuel Gauge WoGaDi_SteelViking’s Interior
  • Equipment_Upgrades_Fix_v1_4_byTheBeast
  • Equipment_Upgrades_Fix_v1_4_Patch_1
  • Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
  • Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
  • Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
  • EUF_UBoat_FX_v0_0_5_ byTheBeast
  • FX_Update_0_0_22_ByTheDarkWraith
  • FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
  • FXU_0_0_22_Ship zon Files v1
  • FXU_0_0_22_Shells Explosions_No Debris
  • NewUIs_TDC_7_5_0_ByTheDarkWraith
  • NewUIs_TDC_7_5_0_New_radio_messages_German
  • NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflection
  • NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
  • NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
  • NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
  • Disabled Unrealistic Commands_(ini files)_v1.0
  • Large Optics for TDW UI for NewUIs_TDC_7_5_0
  • Large Optics for TDW UI 8 by 5
  • Large Optics for TDW UI Manos Scopes Glass Effects
  • Large Optics for TDW UI RAOBF + Nomograph Fix
  • TDC Graphics by Naights v1.0
  • TDW Round Fire Button v12 by Torpedo
  • Sjizzle’s – Charts for NewUIs part1_07.06.2013
  • Sjizzle’s – Charts for NewUIs part 2_07.06.2013
  • Sjizzle’s – Charts for NewUIs part 3_24.06.2013
  • Sjizzle’s – Charts for NewUIs part 4_20.07.2013
  • Sjizzle’s – MarineQuadrat Charts for NewUIs v. 0.00.2
  • IRAI_0_0_41_ByTheDarkWraith
  • IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
  • NOZAURIO’S SKIN (Standar No Emblem) v-1.0.0
  • E.M_by_Xrundel_TheBeast_1.2
  • E.M_by_Xrundel_TheBeast_1.2 – no hyd on the surface – NewUIs-IRAI compatible
  • Cerberus62 Corrected Depth Charge Projector 1.0
  • OPEN HORIZONS II v2.5
  • OH II v2.5 Grid Request fix Patch SH5
  • OH II v2.5 Flag_Wind_Patch
  • MQK LocationMaps_IO
  • MQK ShapeTextures_NO
  • MQK Gradient_IO
  • IO_StrategicMap_7_5_0_for_TDWv750
  • IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
  • Accurate German Flags
  • SH5 External Cargo 1.0
  • Church’s Compass Dials Mod v2.2 – Option Two
  • EQuaTool 01.01 by AvM – Large Style
  • Trevally Tutorial – All v0.2(for OHIIv1.3)
  • Trevally Automated Scripts v0.6
  • Trevally Harbour & Kiel Canal Pilot v3.1
  • Patrol search autoscriptsV04
  • MightyFine Crew Mod 1.2.1 Stock faces
  • 04_MFCM_1.2.1_compatible
  • Reworked Morale and Abilities v.1.1
  • Submarine’s .sim&cfg (modified for engine ratio + independent control patches).7z
  • Real U-Boat Performance – Type VII v1.7
  • Reworked U-boat Guns (incomplete version)
  • gap – armaments & equipments patch v 0.2
  • Shells_zon
  • S.D. – Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
  • S.D. & R.E.M. – GHG Hydrophone add-on (no hyd on the surface)
  • S.D. v5.7.1 – German Patch
  • S.D. – Less Accurate AI Gunners
  • Speech fixes and additions (german version)
  • WHF-FUC_We Have Flooding-Flooding Under Control_Fix
  • Shadow Improvement ModLR
  • Small_trees_SH5_V1
  • sobers green crew training V4 SH5
  • sobers no footstep sound mod SH5 V2
  • sobers smoke screen V1 SH5 (DynEnv compatible)
  • sobers CrewAI mod SH5
  • sobers removed Z dat ships
  • KDB+GHG Upgrade
  • Pascal-sh5-VIIC-correct periscope in tube
  • Pascal-sh5-VIIB-correct periscope in tube
  • Less Annoying Stopwatch Ticking – LAST – v. 01.00 by AvM
  • DBSM_Music_1_0_4
  • torpedoes_g7a-e(.zon)
  • My Fog & Underwater v0.1
  • My Waves_Default
  • SkyBaron’s Bold SFX for SH5 1.0
  • SH5_Sinking_ship_hydro_fix
  • SH5_Starshells_patch
  • Shallow Waters Voice Be Gone
  • Wasserbomben_SoundFix_Basic_1.1
  • Ship Capsize & Listing Effects 1.0_by vdr1981
  • TDW_User Options _7_5_0_v18
  • Vecko – Compatibility Patches and Tweaks 7_5_0-No Real Nav